My pick: The Angel is top tier (probablly constructed material too, not that I play). I don't see an obvious second pick here, so I'm not sure what the player I'm feeding will pick, but my bet is on Agony Warp, which is my enemy colors and thus perfect for me.
Pick 2
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My pick: Drumhunter is the pick here, by the raw card advantage, and it combos with the Angel (after attacking, it's power is 5!)
Pick 3
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My pick: Another 5 power creature, looks like a fatty deck.
Pick 4
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My pick: I took the platoon here because it's a fatty and has a huge impact once it lives, but the druid might have been better to power this deck up.
Pick 5
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My pick: I've heard people complain about the high cost of these cyclers, and I don't understand - this card is very solid 2 for 1 card even without any cycling sugar included.
Pick 6
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My pick: I like the obelisks but can't resist the temptation of another efficient prehistoric animal.
Pick 7
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My pick: Nothing here I really want, because having two Platoons in one deck seems too much. In retrospective, I should have picked Ridge Rannet beacuse of its cycling ability, and this pick didn't make the deck.
Pick 8
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My pick: I ran out of white and green cards, and the riders seems to go along with the exalted angel
Pick 9
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My pick: Still unsure if my 3rd color is blue or red, I take the strong Stinger/pinger.
Pick 10
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My pick: Nothing good to pick here, I go with the weak battlemage because it can fly up my heavy-hitters.
Pick 11
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My pick:
Pick 12
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Pick 13
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My pick:
Pick 14
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My pick:
Pack 2
Pick 1
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My pick: The Monk is as efficient as they get, grab any you see if you're in the right colors. Resounding Silence is also a good pick, as it removes practically anything (without shroud), but my deck could use cheap efficient creatures.
Pick 2
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My pick: Bant Charm is tempting, because it virtually removes any creature for 3 mana, plus has some interesting alternatives. Nevertheless, Fatesticher is reusable in more way than one, so I pick it.
Pick 3
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My pick: A bit wimpy, but this cheap unblockable could be boosted by Exalted and deliver the final points of damage to an opponent.
Pick 4
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My pick: No interesting spells, but unlike most of my previous drafts I haven't picked up a single obelisk so this comes just in time.
Pick 5
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My pick: I never play "Win more" cards so Emergence is out of the question even though it goes with my theme. I took another Exalted, but ended up not playing it because I had more interesting choices at that mana cost.
Pick 6
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My pick: This guy is another story - it's costed just right to start the offensive and it's effective late game as well.
Pick 7
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My pick: I took the fixer over the Roar, preferring the consistency.
Pick 8
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My pick: I like this "wall" more than most other similar walls because it's effective late game as well, if you play the exalted game and attack alone.
Pick 9
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My pick: A close call here, the blessing is very strong. I end up picking the drake for lack of fliers and its 3/3 body.
Pick 10
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My pick:
Pick 11
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My pick: Another efficient package - I think many Alara cards might be slightly over the usual power curve.
Pick 12
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My pick:
Pick 13
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My pick:
Pick 14
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My pick: Yay, a solid 14-th pick! (for this deck especially)
Pack 3
Pick 1
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My pick: A weak first pick, nothing to write home about.
Pick 2
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My pick: Now we're talking!
Pick 3
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My pick: I loved it in Lorwyn and I'm loving it now. So far, whenever Wizards give us planeswalkers they gave us the O-ring.
Pick 4
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My pick: I take this delayer instead of the cycler, already have a number of high CC spells.
Pick 5
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My pick: Still no obelisks but this druid is just as good.
Pick 6
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My pick: I'm not decided about Minion Reflector. It can annoy, but not enough, and in this deck I probablly won't have the 2 mana to activate it. I usually don't draft artifact or enchantment removal, but the versatility and low cost of Naturalize convinces me.
Pick 7
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My pick: Didn't really mean to use it, but I saw no real alternative.
Pick 8
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My pick:
Pick 9
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My pick: I think Spell Snip is good, even though so far I've always cycled it rather than use it.
Pick 10
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My pick:
Pick 11
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Pick 12
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Pick 13
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My pick:
Pick 14
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My pick:
So, what have we here?
1 Battlegrace Angel
1 Drumhunter
2 Mostodons
1 Rockcaster Platoon
2 Rhox Raw Monks
1 Fatesticher
1 Jhessian Infiltrator
1 Waveskimmer Aven
1 Sigiled Paladin
1 Guardians of Akrasa
1 Cloudheath Drake
1 Sanctum Gargoyle
1 Yoked Plowbeast
1 Druid of the Anima
1 Resounding Roar
1 Angelsong (for the cycling, mostly)
2 Spell snips
1 Oblivion Ring
1 Excommunicate
1 Naturalize
1 Bant Panorama
5 Islands
5 Forests
6 Plains
Game 1 - Rhox kicks on turn 3, to be followed by a turn 5 Angel and game over. Game 2 - Drumhunts is simply insane, drawing me about 7 cards and drowning my opponent. Platoon finishes the game. Game 3 - I delay the game with Fatesticher until Platoon shows up and closes the deal.
What I like about this block is that you don't have to pick a single theme and stick by that alone, there's a lot of bleeding through the colors.
While my colors here are Bant's, I have a nice Naya thing going with Drumhunter without playing a single red card.
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